conditionalTargets: {
    attack: {
        _label: string;
        allAttack: string;
        hasteAttack: string;
        rapidShotAttack: string;
    };
    critMult: {
        _label: string;
    };
    damage: {
        _label: string;
        allDamage: string;
        hasteDamage: string;
        rapidShotDamage: string;
    };
    effect: {
        _label: string;
    };
    misc: {
        _label: string;
    };
    size: {
        _label: string;
    };
} = ...

Dictionaries of conditional modifier targets, each with a label and sub-categories

Type declaration

  • attack: {
        _label: string;
        allAttack: string;
        hasteAttack: string;
        rapidShotAttack: string;
    }
    • _label: string
    • allAttack: string
    • hasteAttack: string
    • rapidShotAttack: string
  • critMult: {
        _label: string;
    }
    • _label: string
  • damage: {
        _label: string;
        allDamage: string;
        hasteDamage: string;
        rapidShotDamage: string;
    }
    • _label: string
    • allDamage: string
    • hasteDamage: string
    • rapidShotDamage: string
  • effect: {
        _label: string;
    }
    • _label: string
  • misc: {
        _label: string;
    }
    • _label: string
  • size: {
        _label: string;
    }
    • _label: string

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