Variable contextNoteTargetsConst
contextNoteTargets: {
ac: {
category: string;
label: string;
};
allChecks: {
category: string;
label: string;
};
allSavingThrows: {
category: string;
label: string;
};
allSpeeds: {
category: string;
label: string;
};
attack: {
category: string;
label: string;
};
burrowSpeed: {
category: string;
label: string;
};
chaChecks: {
category: string;
label: string;
};
chaSkills: {
category: string;
label: string;
};
cl: {
category: string;
label: string;
};
climbSpeed: {
category: string;
label: string;
};
cmb: {
category: string;
label: string;
};
cmd: {
category: string;
label: string;
};
conChecks: {
category: string;
label: string;
};
conSkills: {
category: string;
label: string;
};
concentration: {
category: string;
label: string;
};
critical: {
category: string;
label: string;
};
dexChecks: {
category: string;
label: string;
};
dexSkills: {
category: string;
label: string;
};
effect: {
category: string;
label: string;
};
flySpeed: {
category: string;
label: string;
};
fort: {
category: string;
label: string;
};
init: {
category: string;
label: string;
};
intChecks: {
category: string;
label: string;
};
intSkills: {
category: string;
label: string;
};
landSpeed: {
category: string;
label: string;
};
melee: {
category: string;
label: string;
};
meleeSpell: {
category: string;
label: string;
};
meleeWeapon: {
category: string;
label: string;
};
ranged: {
category: string;
label: string;
};
rangedSpell: {
category: string;
label: string;
};
rangedWeapon: {
category: string;
label: string;
};
ref: {
category: string;
label: string;
};
skills: {
category: string;
label: string;
};
spellEffect: {
category: string;
label: string;
};
sr: {
category: string;
label: string;
};
strChecks: {
category: string;
label: string;
};
strSkills: {
category: string;
label: string;
};
swimSpeed: {
category: string;
label: string;
};
will: {
category: string;
label: string;
};
wisChecks: {
category: string;
label: string;
};
wisSkills: {
category: string;
label: string;
};
} = ...