Variable sheetSectionsConst
sheetSections: {
buffs: {
feat: {
create: {
system: {
subType: string;
};
type: string;
};
filters: {
subTypes: string[];
type: string;
}[];
interface: {
actions: boolean;
create: boolean;
};
label: string;
sort: number;
};
item: {
create: {
system: {
subType: string;
};
type: string;
};
filters: {
subTypes: string[];
type: string;
}[];
interface: {
actions: boolean;
create: boolean;
};
label: string;
sort: number;
};
misc: {
create: {
system: {
subType: string;
};
type: string;
};
filters: {
subTypes: string[];
type: string;
}[];
interface: {
actions: boolean;
create: boolean;
};
label: string;
sort: number;
};
perm: {
create: {
system: {
subType: string;
};
type: string;
};
filters: {
subTypes: string[];
type: string;
}[];
interface: {
actions: boolean;
create: boolean;
};
label: string;
sort: number;
};
spell: {
create: {
system: {
subType: string;
};
type: string;
};
filters: {
subTypes: string[];
type: string;
}[];
interface: {
actions: boolean;
create: boolean;
};
label: string;
sort: number;
};
temp: {
create: {
system: {
subType: string;
};
type: string;
};
filters: {
subTypes: string[];
type: string;
}[];
interface: {
actions: boolean;
create: boolean;
};
label: string;
sort: number;
};
};
classes: {
class: {
create: {
system: {
subType: string;
};
type: string;
};
filters: {
type: string;
}[];
interface: {
create: boolean;
level: boolean;
types: boolean;
};
label: string;
sort: number;
};
};
combat: {
ability: {
create: {
system: {
subType: string;
};
type: string;
};
filters: {
subTypes: string[];
type: string;
}[];
interface: {
create: boolean;
};
label: string;
sort: number;
};
classFeat: {
hideEmpty: boolean;
label: string;
sort: number;
};
feat: {
hideEmpty: boolean;
label: string;
sort: number;
};
item: {
create: {
system: {
subType: string;
};
type: string;
};
filters: {
subTypes: string[];
type: string;
}[];
interface: {
create: boolean;
};
label: string;
sort: number;
};
misc: {
create: {
system: {
subType: string;
};
type: string;
};
filters: {
subTypes: string[];
type: string;
}[];
interface: {
create: boolean;
};
label: string;
sort: number;
};
natural: {
create: {
system: {
subType: string;
};
type: string;
};
filters: {
subTypes: string[];
type: string;
}[];
interface: {
create: boolean;
};
label: string;
sort: number;
};
racial: {
hideEmpty: boolean;
label: string;
sort: number;
};
racialAbility: {
create: {
system: {
subType: string;
};
type: string;
};
filters: {
subTypes: string[];
type: string;
}[];
interface: {
create: boolean;
};
label: string;
sort: number;
};
spell: {
hideEmpty: boolean;
label: string;
sort: number;
};
weapon: {
hideEmpty: boolean;
label: string;
sort: number;
};
weaponLike: {
create: {
system: {
proficient: boolean;
subType: string;
};
type: string;
};
filters: {
subTypes: string[];
type: string;
}[];
interface: {
create: boolean;
};
label: string;
sort: number;
};
};
combatlite: {
attacks: {
create: {
system: {
proficient: boolean;
subType: string;
};
type: string;
};
filters: {
type: string;
}[];
interface: {
create: boolean;
types: boolean;
};
label: string;
};
};
features: {
classFeat: {
create: {
system: {
subType: string;
};
type: string;
};
filters: {
subTypes: string[];
type: string;
}[];
interface: {
actions: boolean;
create: boolean;
types: boolean;
};
label: string;
sort: number;
};
feat: {
create: {
system: {
subType: string;
};
type: string;
};
filters: {
subTypes: string[];
type: string;
}[];
interface: {
actions: boolean;
create: boolean;
types: boolean;
};
label: string;
sort: number;
};
misc: {
create: {
system: {
subType: string;
};
type: string;
};
filters: {
subTypes: string[];
type: string;
}[];
interface: {
actions: boolean;
create: boolean;
types: boolean;
};
label: string;
sort: number;
};
racial: {
create: {
system: {
subType: string;
};
type: string;
};
filters: {
subTypes: string[];
type: string;
}[];
interface: {
actions: boolean;
create: boolean;
types: boolean;
};
label: string;
sort: number;
};
template: {
create: {
system: {
subType: string;
};
type: string;
};
filters: {
subTypes: string[];
type: string;
}[];
interface: {
actions: boolean;
create: boolean;
};
label: string;
sort: number;
};
trait: {
create: {
system: {
subType: string;
};
type: string;
};
filters: {
subTypes: string[];
type: string;
}[];
interface: {
actions: boolean;
create: boolean;
types: boolean;
};
label: string;
sort: number;
};
};
inventory: {
ammo: {
create: {
system: {
subType: string;
};
type: string;
};
filters: {
subTypes: string[];
type: string;
}[];
interface: {
actions: boolean;
create: boolean;
equip: (() => boolean);
};
label: string;
sort: number;
};
armor: {
create: {
system: {
equipmentSubtype: string;
slot: string;
subType: string;
};
type: string;
};
filters: {
subTypes: string[];
type: string;
}[];
interface: {
actions: boolean;
create: boolean;
equip: boolean;
slots: boolean;
};
label: string;
sort: number;
};
consumable: {
create: {
type: string;
};
filters: {
type: string;
}[];
interface: {
actions: boolean;
create: boolean;
equip: boolean;
};
label: string;
sort: number;
};
container: {
create: {
type: string;
};
filters: {
type: string;
}[];
interface: {
actions: boolean;
create: boolean;
equip: boolean;
};
label: string;
sort: number;
};
equipment: {
create: {
system: {
slot: string;
subType: string;
};
type: string;
};
filters: {
subTypes: string[];
type: string;
}[];
interface: {
actions: boolean;
create: boolean;
equip: boolean;
slots: boolean;
};
label: string;
sort: number;
};
gear: {
create: {
system: {
subType: string;
};
type: string;
};
filters: {
subTypes: string[];
type: string;
}[];
interface: {
actions: boolean;
create: boolean;
equip: (() => boolean);
};
label: string;
sort: number;
};
implants: {
create: {
system: {
subType: string;
};
type: string;
};
filters: {
type: string;
}[];
interface: {
actions: boolean;
create: boolean;
equip: boolean;
slots: boolean;
};
label: string;
labels: {
equip: string;
};
sort: number;
};
misc: {
create: {
system: {
subType: string;
};
type: string;
};
filters: {
subTypes: string[];
type: string;
}[];
interface: {
actions: boolean;
create: boolean;
equip: boolean;
};
label: string;
sort: number;
};
tradeGoods: {
create: {
system: {
subType: string;
};
type: string;
};
filters: {
subTypes: string[];
type: string;
}[];
interface: {
actions: boolean;
create: boolean;
equip: (() => boolean);
};
label: string;
sort: number;
};
weapon: {
create: {
system: {
subType: string;
};
type: string;
};
filters: {
type: string;
}[];
interface: {
actions: boolean;
create: boolean;
equip: boolean;
};
label: string;
sort: number;
};
};
misc: {
race: {
create: {
type: string;
};
};
};
spells: {
spell: {
create: {
system: {
school: string;
};
type: string;
};
interface: {
create: boolean;
};
};
};
} = ...
Sheet item section configuration.