weaponTypes: {
    exotic: {
        1h: string;
        2h: string;
        _label: string;
        light: string;
        ranged: string;
    };
    firearm: {
        _label: string;
        ranged: string;
    };
    heavy: {
        _label: string;
        ranged: string;
    };
    martial: {
        1h: string;
        2h: string;
        _label: string;
        light: string;
        ranged: string;
    };
    misc: {
        _label: string;
        other: string;
        splash: string;
    };
    siege: {
        _label: string;
        assault: string;
        direct: string;
        indirect: string;
    };
    simple: {
        1h: string;
        2h: string;
        _label: string;
        light: string;
        ranged: string;
    };
} = ...

Type declaration

  • exotic: {
        1h: string;
        2h: string;
        _label: string;
        light: string;
        ranged: string;
    }
    • 1h: string
    • 2h: string
    • _label: string
    • light: string
    • ranged: string
  • firearm: {
        _label: string;
        ranged: string;
    }
    • _label: string
    • ranged: string
  • heavy: {
        _label: string;
        ranged: string;
    }
    • _label: string
    • ranged: string
  • martial: {
        1h: string;
        2h: string;
        _label: string;
        light: string;
        ranged: string;
    }
    • 1h: string
    • 2h: string
    • _label: string
    • light: string
    • ranged: string
  • misc: {
        _label: string;
        other: string;
        splash: string;
    }
    • _label: string
    • other: string
    • splash: string
  • siege: {
        _label: string;
        assault: string;
        direct: string;
        indirect: string;
    }
    • _label: string
    • assault: string
    • direct: string
    • indirect: string
  • simple: {
        1h: string;
        2h: string;
        _label: string;
        light: string;
        ranged: string;
    }
    • 1h: string
    • 2h: string
    • _label: string
    • light: string
    • ranged: string

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