Variable weaponTypesConst
weaponTypes: {
exotic: {
1h: string;
2h: string;
_label: string;
light: string;
ranged: string;
};
firearm: {
_label: string;
ranged: string;
};
heavy: {
_label: string;
ranged: string;
};
martial: {
1h: string;
2h: string;
_label: string;
light: string;
ranged: string;
};
misc: {
_label: string;
other: string;
splash: string;
};
siege: {
_label: string;
assault: string;
direct: string;
indirect: string;
};
simple: {
1h: string;
2h: string;
_label: string;
light: string;
ranged: string;
};
} = ...
Type declaration
exotic: {
1h: string;
2h: string;
_label: string;
light: string;
ranged: string;
}
1h: string
2h: string
_label: string
light: string
ranged: string
firearm: {
_label: string;
ranged: string;
}
_label: string
ranged: string
heavy: {
_label: string;
ranged: string;
}
_label: string
ranged: string
martial: {
1h: string;
2h: string;
_label: string;
light: string;
ranged: string;
}
1h: string
2h: string
_label: string
light: string
ranged: string
misc: {
_label: string;
other: string;
splash: string;
}
_label: string
other: string
splash: string
siege: {
_label: string;
assault: string;
direct: string;
indirect: string;
}
_label: string
assault: string
direct: string
indirect: string
simple: {
1h: string;
2h: string;
_label: string;
light: string;
ranged: string;
}
1h: string
2h: string
_label: string
light: string
ranged: string