Properties
attacks
attacks: undefined | ActionUseAttack[]
attributes
attributes: {
attack-bonus: string;
cl-offset: string;
d20: any;
damage-ability-multiplier: any;
damage-bonus: string;
held: any;
rollMode: string;
sl-offset: string;
}
Type declaration
attack-bonus: string
cl-offset: string
d20: any
damage-ability-multiplier: any
damage-bonus: string
held: any
rollMode: string
sl-offset: string
base
base: {
cl: any;
sl: any;
}
conditionals
conditionals: {}
flags
flags: {
cl-check: any;
haste-attack: any;
manyshot: any;
measure-template: any;
power-attack: any;
primary-attack: any;
rapid-shot: any;
}
Type declaration
cl-check: any
haste-attack: any
manyshot: any
measure-template: any
power-attack: any
primary-attack: any
rapid-shot: any
resolve
resolve: null | ((value) => void)
Type declaration
- (value): void
Parameters
value: null | object | PromiseLike<null | object>
Returns void
useOptions
useOptions: any